City: Noqël I̽stgōm Hadfow

Noqël I̽stgōm Hadfow

Noqël I̽stgōm Hadfow
Example Wood Elf architecture.
StateRosid
ProvenceWǟlwu Moot
RegionMo̠z Bo̠w Basin
Founded1349
Community LeaderLord Glegfèj
Area49 km2 (19 mi2)
Average Yearly Temp11°C (51°F)
Average Elevation3060 m (10039 ft)
Average Yearly Precipitation161 cm/y (63 in/y)
Population11604
Population Density236 people per km2 (610 people per mi2)
Town AuraIllusion
Naming
Native nameNoqël I̽stgōm Hadfow
Pronunciation/ˈnoqɛl/ /ˈi̽stgoːm/
Direct Translation[painful] [riot]
Translation[Not Yet Translated]

Noqël I̽stgōm Hadfow (/ˈnoqɛl/ /ˈi̽stgoːm/ [painful] [riot]) is a subtropical City located in the Wǟlwu Moot of the Rosid.

The name Noqël I̽stgōm Hadfow is derived from the Sylvin language, as Noqël I̽stgōm Hadfow was founded by Glelîli, who was culturaly Wood Elf.

Climate

Noqël I̽stgōm Hadfow has a yearly average temperature of 11°C (51°F), with its average temperature during the summer being a warm 30°C (86°F) and its average temperature during the winter being a freezing -7°C (20°F). Noqël I̽stgōm Hadfow receives an average of 161 cm/y (63 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Noqël I̽stgōm Hadfow covers an area of nearly 49 km2 (19 mi2), and an average elevation of 3060 m (10039 ft) above sea level.

Overview

Noqël I̽stgōm Hadfow was founded durring the early 14th century in winter of the year 1349, by Glelîli. The establishment of Noqël I̽stgōm Hadfow suffered from many setbacks, delays, and obsticles, most notably a group of Noqël I̽stgōm Hadfow which required millitary assistance exterminate before the community could finish being built.

Noqël I̽stgōm Hadfow was built using the conventions of Wood Elf durring the early 14th century. Naturaly, all settlmentss have their own look to them, and Noqël I̽stgōm Hadfow is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Noqël I̽stgōm Hadfow is was constructed arround several restrictive paverstone mainstreets which cross one another at certain axies, with smaller streets branching off of them to premit acess to the many buildings deeper into the road network. The overall fashion is remenessent of a circulatory system, or other organic construct, and is quite effishent in its design. The city is protected by a well-crafted cobblestone fence tall enough to provide adiquite cover for defenders to fire from, but no more than that. The frontieer-style defences has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.

Noqël I̽stgōm Hadfow has a very calm atmosphere. People can be seen relaxing, scocilizing, and going about all manner of business other than the daily grind. Men, women, children, all can be seen enjoying life in a laid-back way in the many parks which line Noqël I̽stgōm Hadfow’s streets. In spite of this, quite a few people can be seen reading and the city has an abundance of libraries. It’s quite clear the community values education.

Civic Infrastructure

Noqël I̽stgōm Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Noqël I̽stgōm Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Noqël I̽stgōm Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Noqël I̽stgōm Hadfow's parks.

Noqël I̽stgōm Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Noqël I̽stgōm Hadfow.

Noqël I̽stgōm Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Noqël I̽stgōm Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Noqël I̽stgōm Hadfow has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Noqël I̽stgōm Hadfow has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Noqël I̽stgōm Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Noqël I̽stgōm Hadfow has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Noqël I̽stgōm Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Noqël I̽stgōm Hadfow's public wards, blessings, and other arcane systems.

Noqël I̽stgōm Hadfow has an Scientific Academy which provides higher education in the natural sciences.

Noqël I̽stgōm Hadfow possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the City. Noqël I̽stgōm Hadfow's grid is powered by a direct leyline tap.

Noqël I̽stgōm Hadfow's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Noqël I̽stgōm Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Noqël I̽stgōm Hadfow's natural decorations nor waterways.

Noqël I̽stgōm Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Noqël I̽stgōm Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Noqël I̽stgōm Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Noqël I̽stgōm Hadfow's town hall was built using a different architectural style from the rest of the town. The style used is characterized by vertical proportions, pointed arches, external buttressing, and asymmetry in the general shape of its buildings. The decorative features of the style were key, consisting of large arched windows, pointed arches, vaulted ceilings, flying buttresses, and sculptures integrated into the structure itself. Occasionally, for very important buildings, an array of sculptures or one colossal sculpture might replace the entirety of the entrance to said building.

Due to the actions of local Kami, summer is short in Noqël I̽stgōm Hadfow.

The Mercane near Noqël I̽stgōm Hadfow are known to be quite timid.

Noqël I̽stgōm Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves sex to channel Elven High Magic energies of tier 2 via recitation of poetic epics.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 21
  • Farmers: 34
  • Farm Laborer: 68
  • Hunters: 38
  • Milk Maids: 31
  • Ranchers: 15
  • Ranch Hands: 31
  • Shepherds: 30
    • Farmland: 46996 m2
    • Cattle and Similar Creatures: 2901
    • Poultry: 34812
    • Swine: 2320
    • Sheep: 116
    • Goats: 23
    • Horses, Mounts, and Beasts of Burden: 1160

Craftsmen

  • Arms and Toolmakers: 24
  • Blacksmiths: 26
  • Bookbinders: 13
  • Buckle-makers: 15
  • Cabinetmakers: 25
  • Candlemakers: 48
  • Carpenters: 34
  • Clothmakers: 32
  • Coach and Harness Makers: 12
  • Coopers: 30
  • Copper, Brass, Tin, Zinc, and Lead Workers: 17
  • Copyists: 11
  • Cutlers: 10
  • Fabricworkers: 29
  • Farrier: 59
  • Furriers: 7
  • Glassworkers: 40
  • Gunsmiths: 23
  • Harness-Makers: 11
  • Hatters: 22
  • Hosiery Workers: 8
  • Jewelers: 13
  • Leatherwrights: 29
  • Locksmiths: 11
  • Matchstick makers: 19
  • Musical Instrument Makers: 16
  • Painters, Structures and Fixtures: 15
  • Paper Workers: 17
  • Plasterers: 16
  • Pursemakers: 20
  • Roofers: 12
  • Ropemakers: 11
  • Rugmakers: 11
  • Saddlers: 22
  • Scabbardmakers: 24
  • Scalemakers: 12
  • Scientific, Surgical, and Optical Instrument Makers: 7
  • Sculptors, Structures and Fixtures: 11
  • Shoemakers: 11
  • Soap and Tallow Workers: 36
  • Tailors: 62
  • Tanners: 15
  • Upholsterers: 17
  • Watchmakers: 15
  • Weavers: 33
  • Whitesmiths: 9

Merchants

  • Adventuring Goods Retellers: 8
  • Arcana Sellers: 8
  • Beer-Sellers: 15
  • Booksellers: 18
  • Butchers: 31
  • Chandlers: 32
  • Chicken Butchers: 31
  • Entrepreneurs: 11
  • Fine Clothiers: 30
  • Fishmongers: 29
  • Florists: 6
  • Potion Sellers: 19
  • Resellers: 61
  • Spice Merchants: 16
  • Wine-sellers: 26
  • Wheelwright: 18
  • Woodsellers: 11

Service workers

  • Bakers: 55
  • Barbers: 53
  • Coachmen: 16
  • Cooks: 50
  • Doctors: 23
  • Gamekeepers: 18
  • Grooms: 10
  • Hairdressers: 38
  • Healers: 30
  • Housekeepers: 37
  • Housemaids: 61
  • House Stewards: 35
  • Inns: 10
  • Laundry maids: 23
  • Maidservants: 37
  • Nursery Maids: 21
  • Pastrycooks: 40
  • Restaurateur: 50
  • Tavern Keepers: 48

Specialized Laborer

  • Ashworkers: 17
  • Bleachers: 10
  • Chemical Workers: 6
  • Coal Heavers: 23
  • In-Town Couriers: 27
  • Long Haul Couriers: 26
  • Dockyard Workers: 21
  • Gas Workers: 5
  • Hay Merchants: 9
  • Leech Collectors: 30
  • Millers: 25
  • Miners: 29
  • Oilmen and Polishers: 18
  • Postmen: 24
  • Pure Finder: 15
  • Skinners: 35
  • Sugar Refiners: 6
  • Tosher: 19
  • Warehousemen: 38
  • Watercarriers: 22
  • Watermen, Bargemen, etc.: 36

Skilled Laborers

  • Accountants: 15
  • Alchemist: 17
  • Clerk: 25
  • Dentists: 11
  • Educators: 30
  • Engineers: 17
  • Gardeners: 11
  • Mages: 8
  • Plumbers: 12
  • Pharmacist: 13
  • Professors: 4
  • Scientists: 8
  • Wizards: 5

Civil Servants

  • Adventurers: 11
  • Bankers: 15
  • Civil Clerks: 27
  • Civic Iudex: 13
  • Consultants: 7
  • Exorcist: 27
  • Fixers: 14
  • Kami Clerk: 22
  • Landlords: 20
  • Lawyers: 14
  • Legend Keepers: 19
  • Militia Officers: 96
  • Monks, Monastic: 33
  • Monks, Civic: 38
  • Historian, Oral: 29
  • Historian, Textual: 13
  • Policemen, Sheriffs, etc.: 25
  • Priests: 41
  • Rangers: 15
  • Rat Catchers: 17
  • Scholars: 17
  • Spiritualist: 20
  • Slayers: 6
  • Storytellers: 51
  • Military Officers: 40

Cottage Industries

  • Brewers: 35
  • Comfort Services: 50
  • Enchanters: 12
  • Herbalists: 12
  • Jaminators: 38
  • Needleworkers: 44
  • Potters: 20
  • Preserve Makers: 34
  • Quilters: 16
  • Seamsters: 68
  • Spinners: 32
  • Tinker: 13
  • Weaver: 29

Artists

  • Actors: 12
  • Architects: 4
  • Bards: 18
  • Costumers: 7
  • Dancers: 13
  • Drafters: 7
  • Engravers: 9
  • Fine Furniture Carpenters: 5
  • Glaziers: 12
  • Inlayers: 11
  • Musicians: 32
  • Painters, Art: 5
  • Playwrights: 11
  • Sculptors, Art: 10
  • Wood Carvers: 41
  • Writers: 38

Produce Industries

  • Butter Churners: 48
  • Canners: 36
  • Cheesmakers: 40
  • Ice Merchants: 5
  • Millers: 23
  • Picklers: 19
  • Smokers: 14
  • Stockmakers: 13
  • Tobacconists: 17
  • Tallowmakers: 26

4358 of Noqël I̽stgōm Hadfow's population work within a Foundational Occupation.

6434 of Noqël I̽stgōm Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 812 (7%) are noncontributers.

Points of Interest

Noqël I̽stgōm Hadfow is home to some form of natural wonder. It could be a hot spring, or an especially enchanting glade, or a particular vista. Whatever it is, it's such a lovely attraction that Noqël I̽stgōm Hadfow sees its fair share of tourists every year from all across Eyom. Consequently, its residents speak many languages at a functional level.

The roads leading into Noqël I̽stgōm Hadfow possess a great number of switchbacks. While designed for defense, they mostly wind up pissing everyone trying to take goods to town right the hell off.

POI

History

The the a pair of goggles of Wild Magic, an a pair of goggles imbued with great amounts of Wild Magic energies was created near Noqël I̽stgōm Hadfow by in time immemorial, reportedly some time during the late 2nd century.

History